NeAR — Image-to-Relightable 3D Gaussian Splatting
① Geometry → ② SLaT → ③ Videos
Upload an image and walk through the three steps. Geometry and appearance are decoupled — after step ① you can swap the input image before step ② to retexture the same mesh with a different style.
💡 PBR GLB export is disabled on this online demo due to bake-time limits. Run the local inference script (example.py) for full PBR material export.