NeAR — Image-to-Relightable 3D Gaussian Splatting

① Geometry② SLaT③ Videos

Upload an image and walk through the three steps. Geometry and appearance are decoupled — after step ① you can swap the input image before step ② to retexture the same mesh with a different style.

💡 PBR GLB export is disabled on this online demo due to bake-time limits. Run the local inference script (example.py) for full PBR material export.

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studio_small_03_1k .exr1.4 MB ⇣
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